Sgame Pro is a game aggregator and community where players get prizes in SGM by:
Play iOS and Android mobile games from the world's best Publishers
Challenge other players
Stream their Challenge to millions of Players
Take part in targeted actions through personalized Bidding Walls
Players will be able to use SGM to exchange a large number of digital and physical items on the internal Sgame Pro market (hereinafter referred to as "Pasar Same") and in the Publisher digital store. In addition, Players will be able to transfer SGM from their internal Sgame Pro wallet ("SWallet") to an ERC-20 compatible external wallet ("Personal Wallet").
Building on the success of the Alpha version of Sgame Pro which quickly reaches 50,000 users in 2017 without marketing shopping, the Beta version of Sgame Pro Platform will be released in May 2018, with a broad new feature roadmap for 2018.
Cellular as the biggest source of gambling revenue has paved the way for new business models and integrated payment solutions ranging from subscription fees, pay-per-turn, in-app purchases (IAPs), royalties to premium accounts, increased remuneration and - most importantly - advertising in the application (ADV).
In this framework, the free-mode of play, with revenues derived from ADV and the sale of digital goods, has emerged as the dominant model. Supercell, the maker of mobile games Clash Royale and Clash of Clans, made $ 2.3 billion in sales in 2016, all from players who bought digital goods to compete with each other.
Sgame Pro's core mission is to provide players with an unrivaled user experience where they can play their favorite games while mining "SGM" tokens. In addition, Sgame Pro involves Players in completely new ways such as by rewarding Players for LIVE streaming their games.
NEEDS
Single player games do not have social interactions:
Multiplayer games significantly improve
Player engagement metrics and reduce churn rates.
Ads provide a negative user experience:
Players hate ads in invasive applications, which are
currently only benefits publishers.
Non-invasive promotion techniques are limited to new games.
The cost of digital goods in online stores: in order to compete adequately in many games, players often have to spend money to buy digital goods (eg swords, gems etc ...). A large number of players refuse to spend Fiat and leave the game.
Gifts are game specific: Time & effort in one game cannot be used in other games to improve performance or buy digital goods.
Crypto mining barriers to entry: Mining requires significant financial investment and technical knowledge, which acts as a steep obstacle to entry.
SOLUTION
Sgame Pro transforms a single player game into an Asynchronous Multi player game with PvP options ranging from 1 vs 1 to 1 vs 100.
For the first time, the Player receives a portion of the ad revenue (ADV) generated by playing.
Sgame Pro provides a one-stop-shop for their favorite games and announcements of new games from the world's best publishers.
All SGM prizes can be used for digital goods rather than using Fiat, thus increasing the level of player involvement.
SGM can be used in all Sgame Pro games and in the Sgame Marketplace.
SGM reward protocol "Proof of Play" simulates the mining experience by providing time and effort spent on Sgame Pro.
FOR PUBLISHERS
Sgame Pro offers publishers a simple and innovative way to promote games. The Publisher will have the option to reward Players with bonus payments in SGM, provide special prizes in the Challenge and directly involve Sgame Pro Users.
Sgame Pro provides unparalleled access to key Influencers like Pewdiepie (60mln followers), giving free global marketing Publishers. In addition, Sgame Pro offers Publishers a completely new revenue stream because they will share with Sgame Pro the Challenge. To put this in context, in 2017 more than 800 billion challenges were played in multi-player games. Clash Royal, an online multiplayer battle arena, has more than 42 billion challenges over the past year.
NEEDS
User acquisition and retention: Publishers struggle to reach a large number of new users and keep them engaged. In addition, the decline in development costs has enabled thousands of new independent publishers to flood the iOS / Android market, dramatically reducing the average fixed game time on gamers.
Increase ADV earnings: Publishers with freemium games depend on IAP and ADV revenues. To maximize their income flow, publishers are given an incentive to use invasive advertising and force players to buy digital goods only to compete adequately.
Discover new revenue streams: Markets for digital goods (in-app purchases) are developing towards secondary markets for digital goods where players trade with each other. Publishers must find new revenue streams because the classic IAP in the freemium game is reduced.
SOLUTION
Sgame Pro aggregates Players, facilitates user acquisition for Publishers, increases visibility, adhesiveness, and reduces churn.
Players who don't usually spend Fiat in games are more likely to spend SGM, which they get at no cost. This in turn gives incentives for longer playing time and higher income from ADV.
Publishers will receive a portion of the costs generated by the Challenge.
FOR EFFECT
Sgame Pro allows Influencers to monetize their followers through a referral system that results in a continuous stream of income for each prospect, regardless of whether the prospect remains a long-term Influencer.
NEEDS
Commercial: the main source of income for Influencers' no longer comes from traditional social media platforms (YouTube, Instagram, etc.) but from private companies trying to promote products. If not careful this can act as a diversion and reduce followers.
Follower churn: high churn followers and intrinsically related to the latest game trends, which leads to very unexpected income.
SOLUTION
Sgame Pro offers an attractive referral system giving Influencers the opportunity to monetize their followers without sacrificing their image.
Each referral will be rewarded with a part of the SGM obtained by the newly introduced Player, indefinitely and regardless of whether the Player remains a follower or not.
FOR TRADERS
Sgame Pro provides traders with easy and cost-effective ways to promote their products online through the Marketplace section and special offers:
NEEDS
Online marketing costs: online marketing is very expensive and will only increase in the future.
Audget targeting: no data High quality players are not likely to target players accurately for promotional purposes.
SOLUTION
Same Pro provides traders with unprecedented economies of scale and offers a total range of multiple publishers.
Same Pro generates comprehensive high-quality user data through Player involvement on the Platform. Player profiles will be a cross game, providing more detailed player targeting capabilities.
PRODUCT
Concept
We allow players to be rewarded with our new utility, crypto-token SGM while playing the most popular mobile games in the world. SGM is the only way to access and benefit from the Sgame Pro Platform and the only method of completion for all transactions in the Sgame Pro ecosystem.
Focus
In development since August 2016, Sgame Pro successfully launched Alfa version in 2017 reaching more than 50,000 downloads without marketing spending. Our entire focus is on the rapidly growing mobile gaming industry and we have developed several technical innovations that support Players, Publishers, Traders and Influencers.
Innovation
Our platform combines a fragmented Independent and Main Publisher sector into an integrated gaming platform where Players will have the opportunity to challenge others in games that were previously only single players. This innovation is really disturbing considering that 78% of the mobile gaming market are single players while most of the revenue comes from multi-player games.
TOKEN ECONOMY
Transaction Model
SGM's economic tokens are centered around the continuous circulation of tokens between Sgame Pro and ecosystem participants that aim at highly liquid tokens. The architecture is built in a hybrid way where SGM flow on the Platform is OffChain so that the actual limitations of the Ethereum network (ie confirmation time, congestion, transaction costs) do not impede the platform's daily functionality.
All SGM prizes for Players will be saved to the internal SWallet Player on Sgame Pro. Players will be able to immediately use SGM from their SWallet to perform all Sgame Pro ecosystem transactions without fees or waiting time. Players have complete control over when SGM is transferred from SWallet to a compatible ERC-20 personal wallet.
Proof of playing
One of the main technical innovations of Sgame Pro is the emergence of the Proof of Play protocol. Proof of Play is a mechanism by which Sgame Pro determines consensus about whether enough 'play' has been done to mine "Blok Play", releasing the SGM block prize related to the Player. This works in conjunction with Proof of Work where computing efforts by miners are valued.
Play-Block is defined as a series of actions that, when completed, produce block prizes at SGM. Play-Blocks vary based on level, which determines the number of 'games' needed and the size of SGM block prizes. Initially there will be two types of actions in Block-Play: Time Actions and Action Wall Offers. Sgame Pro determines the Play-Block value, which can fluctuate from time to time, but the Player will always know the SGM block prize size in advance.
Liquidity Reserves
We will maintain SGM's liquidity reserves to manage outflows / inflows into / from Sgame Pro participants, which are expected to grow in line with the number of Players. SGM reserves will initially equal 23.7% of the total SGM supply, and Sgame Pro will aim to maintain at least 10% during normal business, buy back SGM on the exchange if needed.
Sgame Pro will maintain full control over the SGM prize amount through Proof of Play, and will make this information available in the app for each Player. Play-Block prizes in SGM will be adjusted periodically to reflect the fluctuations in the price of the underlying SGM token, which aims to ensure a constant constant income value from players in Fiat.
SALES DETAILS
Publisher: Sgame Sa (Based on Switzerland)
Symbol: SGM
Type: ERC20
Main Sales: June 2018
Prices on Chf: 10d before Main Sales
ETH / CHF Exchange Rate: 24 hours before Main Sales
Currency: ETH
KYC: Required
TOKEN DISTRIBUTION
Total Supply: 350,000,000
Private sale: 139,500,000
Main Sales: 55,000,000
SGM Liquidity Reserve: 83,000,000
Saved by Issuers: 51,000,000
Counselor & Founder: 15,000,000
Bounties & Airdrops: 6,500,000
TEAM
Giampietro Cutrino | Founder & CEO
Former Italian TV performer, for the past 8 years Gip has become an entrepreneur in the world
mobile game. He is the leader of a team of experts and creative marketers, after collaborating
with many leading brands in the digital world.
Nicola Rizzo | Co-Founder & CFO
A law graduate, he has financed the project from the start. Nicola is a businessman
combines management consulting experience with decades of experience as a serial
businessman.
Natale Ferrara | Co-Founder
Eidoo Founder, Cryptopolis Co-Founder and Digital Identity CFO, Natale Ferrara
has skills in business strategy, project management, business development, M & A and him
have extensive experience in the world of cryptocurrency.
Luca Carrozza - MD OPS
MarTech vet, 12ys at Fullsix Group, Eu's pioneer in digital marketing, as the leader of PMO, business
manager, client director; The last 5ys built and led the IPG Group adv technology division:
Reprise, search & social, and Cadreon, adv & programmed data management.
Dragan Bozic | MD Marketing
Dragan has a digital background and strategic technology that mixes with strong business development
skill. He helps create a culture of change in business, provides creativity,
advanced analytical thinking and data analysis.
Francesco Ongaro | CTO
Security expert and Hacker, he specializes in Network and Web Application Penetration
Test. He does technical activities for many of the most open customers
private and public infrastructure, finance, banking, insurance and media.
Domenico Ferrari | Deputy Technical Director
Combining strong project management skills with deep technical skills, Domenico
the ability to optimize the software development process has made him responsible
Platform development.
Ale Menegotti | Dev Game Manager
A computer scientist who was awarded, he has led for many years a successful global game
company. With a results-oriented approach, he is sensitive to many digital needs
products and are very excited about ever-changing development scenarios.
Andrea Sala | Community & Marketing Manager
BA in Psychology with an emphasis on consumer psychology and purchasing behavior, quantitative
organizational research and management. Passionate about challenges
business ideas, technology, startup, fintech, management, blockchain, and new media.
ADVISOR
Igor Pezzilli | Business strategy
Co-founder of Lazada Group, senior consultant at Bain & Company in Zurich, he is his
highly skilled in business strategies and business planning, as well as in business and
company development, management and private equity.
Roman Hammerl | Finance
CFO at Kickrs.net and executive for Morgan Stanley, Roman Hammerl graduated
Vienna University of Economics and Business and at the Red McCombs School of
Business in Austin. He specializes in equity, capital markets and hedge funds.
Raphael Galante | Game
Founder and CEO of Digital Bros and 505 Games, he has more than 20 years of experience
in the mobile gaming and console sectors. Digital Bros, along with 505 Games
and the Halifax brand, ranked as the top 10 global game publishers.
Robert Taylor | Crypto Experts
Co-founder and CTO of the capital market fintech Origin, Robert has been involved in
cryptocurrency space for more than 5 years. Robert worked with a number of crypto projects
develop token economy, technical architecture, and token sales.
Lars Schlichting | Tax law
Kellehals-Carrard partner, Lars Schlichting's main area of expertise is banking
and the financial sector. Since 2016 Lars has provided advice in the world of cryptocurrency
and has participated in several Initial Coin Offering (ICO).
Labs Validity | Smart contract
Validity Labs reaches many areas of blockchain and smart contract technology management
on various platforms and home skill levels. Equip change agents to utilize blockchain
technology to improve the way we trade, contract, and collaborate.
PARTNER
Felix AU Kjelberg (Pewdiepie) | Influencer
Felix is the most important Youtuber in the world with more than 60 million followers subscribed
the channel. PewDiePie has also appeared on a number of other media, such as radio and
TELEVISION. He is currently an official figure for the launch of the Platform.
Ignacio Sepulveda | Tweakbox CEO
Currently the CEO of Tweakbox (10mm user) with great experience in the software sector.
Expert in marketing strategies, user interface design and project planning. He graduated
at the Alcobendas Brains International School.
Francesco Imbesi | Bit Walk
The founder of Bit Walk, Francesco built a company that reaches millions of active users
less than 1 year involving major artists such as: Massive Attack, Oasis, Blur, Ewan McGregor,
Willem Defoe and Marina Abramovic.
Marzia Bisognin | Influencer
Marzia is an Italian internet personality who is also involved in writing, fashion design, and
business. The channel currently has more than 7 million customers, making it the most
subscription channel in Italy
CONCLUSION
This is my personal review, and I recommend just investing in this project, see Partner is "Pewdiepie", Number 1 Youtuber in the World.
MORE INFORMATION, VISIT THE LINK BELOW:
Website: https://sgamepro.io/
Whitepaper: https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdf
Twitter: https://twitter.com/sgame_official? lang = en
Facebook: https://www.facebook.com/sgamepro.io/
Telegram: https://t.me/sgamepro
Reddit: https://www.reddit.com/r/sgamepro/
Bitcointalk bounty: https://bitcointalk.org/index.php?topic=4423284.0
AUTHOR: Gambangcity
BITCOINTALK:https://bitcointalk.org/index.php?action=profile;u=1855982
ETH: 0xbd4e6B6E19c55D117badfa5C218Ae03263df6072
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