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ASOBI Market: The World's First Distributed Secondary Content GAME Platform Managed by Blockchain Technology



Hello. Friends. If you are interested in joining the ASOBICOIN project or you are interested in joining the ASOBICOIN project, it's a good idea to read reviews that can help you to get information that can help them get their vision and mission during the ASOBICOIN. project:


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Digital content deals with distributed secondary market. A new blockchain economic era for publishers creators and users. Asobimo DApp's platform will make digital content on the secondary markets a valuable asset for all parties, providing a secure trading experience at a minimal cost and frictionless.

Digital content can sometimes be too easy to copy. How do we allow content redistribution that works for users, creators and publishers? Asobimo DApps will provide a distributed secondary content platform with "Decentralized Security System" (DSS). the blockchain will provide irrefutable proof of content ownership.



Digital content market volume in 2016 increased by 5.7% compared with the previous year. This makes it an overall market volume of 8415 billion yen (67.7% of the entire content market).
Movies: 4.2 trillion yen Games: 1.9 trillion yen Music / audio: 902 billion yen Picture / text: 260 billion yen others: 1.3 trillion yen
Digitalization rate indicates the increasing proportion of each type of digital content. Games and others are with a total of 100%, videos 96.2%, music / audio 65.4% and images / text 7.3%.
ASOBI MARKET uses blockchain technology to provide a protected system for distributing second-hand content.
The current digital content services do not give licenses to users, which makes it impossible to sell or when a service is closed, users lose their content.
At ASOBI MARKET, the user owns the license we can guarantee through DRM, Decentralized Security System (DSS).




This system provides secure secondary digital content trading with ABX



Buy and sell multiple digital content directly from ASOBI WALLET
Digital content like · eBooks · Game Items · Music · Videos can be sold at ASOBI WALLET.

At publishing shops, you can buy multiple digital content. In the secondary market, you can sell your content or buy used, lower-priced content.

When selling genuine products at a second-hand shop, it is necessary to transport or ship the products to the store. However, when digital content is sold on our secondary market, it is very easy and smooth.

The amount sold will be transferred automatically to your ASOBI WALLET as ASOBI COIN.





Smart Contract Architecture
For the features offered by the ASOBI COIN platform, various components and smart contracts will be deployed


TRAVEL DIRECTIONS



ASOBI COIN DETAILS

ASOBI COIN can be used in the following Asobimo games as well as games from other companies.

If you use ASOBI COIN in Asobimo games, 1 ASOBI COIN is equivalent to 2 JPY (approximately 0.02 USD).






Token Sale

At the ICO we will sell 50% of the tokens to ensure liquidity.

Team and advisors
We will ensure 20% of the tokens for team and advisors. Lock for 180 days.

Bounty
We will have the abundance program. No lock-up.

Lug drops
We will spread 10% of the evidence for ASOBIMO game users. No lock-up.

Reserve
We will keep 10% of the tokens a backup. Lock for 360 days.



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Here is a review I offer to all of you to find information and know the ASOBICOIN project currently managed by their team. If there are any shortcomings in the layout of this article, do not worry, I have prepared such a link for accurate information. Information and of course you can speak directly to the founder or their team at the link.

For more information and to join ASOBICOIN social media today, please follow these sources:


AUTHOR: Gambangcity
ETH: 0xbd4e6B6E19c55D117badfa5C218Ae03263df6072

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